Well it took me awhile to get to it but here are some of my first impressions of this latest adventure pack in the Ered Mithrin cycle!

Player Card Highlights
This was a good pack for player cards, and a very good pack if you like the Silvan archetype! I haven’t played extensively with every card but here are some of my initial thoughts and impressions.

This pack introduces some love for the silvan trait in the form of the long awaited hero Thranduil as well as several other cards which fit nicely into the kit. This brings some very fun diversity to a trait which I already enjoy building and playing!
I really like Thranduil. I haven’t found a favorite deck yet for our new elven king but he is fantastic. The ability to put a Silvan into play during combat adds an interesting layer of strategy, since so many of their allies have fantastic enter play abilities. Combine this with no need to have a resource match for this play! This is a huge help as the Silvan have some great tactics allies but Silvan decks don’t usually want to run a Tactics hero. I think there’s a very good mono leadership deck somewhere for Silvan now placing Thranduil alongside Celeborn. Use a dwarf and you can still play your Silvan events thanks to Narvi’s Belt. If I find the combination I like I will try to post about it but as of now I’m still tinkering.
This pack also brings the attachment “The Elven King” which is incredible. Readying a hero is always welcome but honestly just another way to bounce a Silvan out of play makes it more then worthwhile. It should go in any Silvan deck where you have leadership which should be almost any Silvan deck to begin with.
Galion the drunken elf is good for what he does, another target to play Silvan events. He does not fit as well next to Thranduil but plays strongly into the more traditional Silvan archetype. The event is also useful to help mitigate some potentially game ending Shadows depending on the quest, but I think it will be a side board card more then an auto-include.

Leather boots are actually much better then I think they were initially received. The key is to forget the idea of using an allies second set of stats, (i.e. questing then combat) and instead focus on characters with exhaust abilities you want to repeat. Throw these on a warden of healing and you have potentially gotten extra healing every round for the rest of the game. I managed this combination in a two player game and got at least six extra heals over the course of the game, and I probably would have had more if everyone wasn’t at full health! Throw a pair on Gleowine and pass around extra card draw. Put them on ally Faramir for one more dose of will power explosion.
The new trap card Outmatched will have some good traction in Dunedain decks, and may make it into some trap decks, although I would imagine it will be cut for other things in the long run. It runs very well alongside a strong sentinel defender who can more easily block multiple enemies. I love the art though.
Thalion is a cool ally and provides for some fun in a side quest deck, or against a quest that is side quest heavy. He’s not overpowered but he’s adequately strong. I like him and appreciate the card with Caleb Grace’s five year art. Very cool all around!
The new ally Giant bear is interesting but I’m not itching to build that Beorning deck yet. The new Woodman will be good in a Haldan deck for sure. The new guarded attachment Orcharist is cool and potentially powerful but I haven’t built my bursary deck deck (come on Tactics Bilbo!). These last three cards have there place but I haven’t played with them yet.
All in all a solid pack for player cards I think!

The Quest
No spoilers here, just my general impressions!
I really enjoyed this quest. I went with my Dale deck against it and felt the difficulty was very well balanced. The quest does a good job pushing you to rush, but also gives you the option to risk delaying if you feel like you need it for a turn or two. I am looking forward to a few more plays of it soon! I have to say this might be my favorite quest of the cycle so far and the quest alone makes this worth the purchase!

So those were my initial thoughts and impressions of Fire in the Night! What did you think? Have you played the quest yet? What’s your favorite player card from this pack?
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